Social Digital 2015

Social Digital is the grouping of the Product Design
and Digital Interaction Design courses at Duncan of Jordanstone
College of Art & Design in Dundee, Scotland.

We make projects that combine people, design and technology.

click here to view our press kit

Digital Interaction Design

Digital Interaction Design is all about being creative about how digital technology will affect our everyday lives. This doesn't just mean computers — digital technology is almost everywhere, from mobile devices to domestic interiors, from intelligent clothing to telephone services.

Alan Layt


24, from Musselburgh, Scotland

Codelight is a web based development environment for HTML, CSS and JavaScript designed for students to share coding knowledge whilst learning. Codelight allows multiple users to work together in real time on the same piece of code. Users will be able to view, suggest improvements and leave feedback on the work of others. Providing more fluid communication between learners and easy access to documentation means that new learners will have the resources they need readily available.

Amy McCrae


21, from Dumfries and Galloway, Scotland

Keepsake encourages sharing through the medium of cooking.

Two paired devices reside in different kitchens and allow the exchanging of personal recipe hints and tips.

Designed and built to be kitchen friendly and usable by anyone regardless of age and gender, with the technology encased in a traditionally styled recipe card holder.

The device uses formal recipe cards to hold hand written ingredients and methods, but also allows users to record voice messages that relate to each individual card, capturing the traditional but heightening it with a flavour of modern technology.

Chloe Finlayson


21, from Comrie, Scotland

WorkMate is a native application centered on the idea that frequent breaks can improve mental agility, and in turn make you more productive.

It is based on a working technique called Pomodoro, and it times user-inputted work cycles to help them reach daily goals along with documenting their progress over time.

It is designed specifically with home workers in mind, of which there are currently 4.2 million in the UK. When working in seclusion it can be hard to stay focused on specific tasks, which is why a more structured working day is especially important to people working from home.

Craig Murdo


21, from Inverurie, Scotland

Timbre is a hand­craf­ted ob­ject that you in­tim­ately ex­plore, twist­ing the di­als and cre­at­ing a cus­tom sound which can re­flect your feel­ings.

Many people struggle with ex­press­ing their emo­tion due to hav­ing poor com­mu­nic­a­tion skills, or from having a men­tal ill­ness. This can make it tough for in­di­vidu­als to verbally com­mu­nic­ate their feel­ings to an­other per­son.

Through chan­ging the dif­fer­ing tones, dif­fer­ing rhythms and dif­fer­ing tem­pos, it is pos­sible to cre­ate a truly unique sound. Through music research, it is possible to interpret the persons emotion from the sounds created.

David Todd


21, from the Scottish Borders

Digestable is a restaurant review app for people with food allergies. By delivering key information, Digestable aims to improve the experience of eating out in restaurants for allergy sufferers. In their home, they are in full control of what they eat, however in restaurants they put their health in someone else's hands. Allowing users to share reviews with fellow sufferers and restaurants mean that they can gain reliable and trustworthy information that is crucial to them.

Digestable not only creates a medium for sufferers to gain knowledge, the platform allows for progress, giving restaurants the chance to make a positive change.

Forbes Ramsay


24, from Dundee, Scotland

Substantial amounts of scientific funding are lost on mistakes relating to inconsistencies in experimental workflows, both within and between individual laboratories. Protoplanner is a user-friendly and intuitive protocol management app linked to a wearable alert system. Protoplanner will allow scientists to better visualise their experimental protocols, thus reducing unnecessary repetition of experiments. By combining clear and concise instructions with a reliable timer, this app will be used to visually guide scientists through each individual experiment.

The Protoplanner system will ultimately result in faster development of treatments and cures and ensure money from grants and charities is not wasted.

Ioana Enea


23, from Roman, Romania

Babileo is a social network that helps international exchange students become confident speakers of the language of their host country before they arrive there. Through Babileo exchange students can find native speakers from their host university to practice the language and get insider information on topics of interest, such as getting accommodation, their courses or the city’s nightlife. Babileo uses gamification to make language learning an informal process and help the users monitor their progress.

Karen Geddes

Project Glitch

23, from Arbroath, Scotland

I am exploring the relationship between models, which users can either make out of pre-set pieces or their own materials, and a simple browser game/activity. Rather than the majority of current games in the “Toys to Life” genre (e.g. Skylanders), this game is influenced depending on how the user constructs their model(s). Although very basic, I intend my game to serve as an example of how my idea can be applied.

My goal is to encourage users to be more creative while gaming. Providing users with meaningful social interactions was identified as important during research, prompting me to create a mini social network.

Kevin Wong

Tactile Air

24, from Glasgow, Scotland

Tactile Air focuses on accessibility for deaf people by readjusting the design of speakers.

Many en­ter­tain­ment sys­tems from games, tele­vi­sion pro­grammes and movies rely on sound as a form of feedback to alert users to actions on screen while retaining, if not improving the atmosphere of the situation. However this limits the effect attained by users with levels of severe or profound deafness. By converting the main function of speakers to produce air as a medium for the sense of touch, Tactile Air allows deaf users to better comprehend the situations they are presented with where sound plays a key factor.

Kirsten Dow

Reach Out

22, from Perth & Kinross-shire, Scotland

Reach Out is a tool that aims to support survivors of domestic abuse, by acting as a bridge between them and their support workers.

One in every four women will experience domestic abuse in their lifetime, leaving them emotionally damaged and lacking in confidence, sometimes even after refuge. Due to this, the idea of voicing their need for support can be daunting. Reach Out is a digital ornament that, when held by a survivor at a time of need, notifies their support worker. When this notification has been received the ornament will glow, reassuring the survivor that there is someone there.

Lauren Atwell

Project Locon

22, from Fife, Scotland

Project Locon is an educational app that aims to engage children aged 6-8 in local conservation. As children spend more time ‘plugged in’ indoors, their connection with nature starts to fade. One consequence of this is a general decline in their well-being.

Using gamification, the app encourages the child to go outside to complete tasks that will teach them about nature, and how they can help local wildlife. Children nowadays are very aware of the threats on the environment around the world, but not how it affects them locally.

The app also allows the child to document their learning and the outcome of the tasks. This builds up a journal that they can refer back to, keeping them motivated and inspired for further nature based activities.

Leo Silverberg


23, from Stockholm, Sweden

Collecting and curating user insights is often a crucial part in research projects, whether it happens during the start of a design process or as a part of citizen science project.

Insighted is a web platform for collecting data heavy user-insights from the sensors of modern smartphones, it lets the researcher ask participants to submit valuable data without the need of physical kits.

Martina Peeva


30, from Sofia, Bulgaria

For the last 10 years the technology has change our life dramatically. It is everywhere around us and plays crucial role in every single aspect of our daily routine, even in the most simple and ordinary things as the way how we communicate with our family and the time we spend together.

FamiLight is a lamp that responds on the way how family members spend their time at home. Its purpose is through visualizing their behavior to trigger thoughts and reflections. Each of its elements - the lights, the object shape, the grass, carry symbols which purpose are to create warm and emotional connection within the family.

Mikołaj Gaćkowski

Rapid storyboarding

22, from Lublin, Poland

Much of today's video production is in the hands of the digital generation. And while there are many modern tools to aid scriptwriting and editing, there is little choice in terms of capable storyboarding software.

Paper can seem out of place, especially when time and drawing skill are not always available. A properly designed app could handle rendering and prototyping 3D movie scenes in a matter of minutes.

This project aims to develop a prototype app for rapid storyboarding geared specifically at small, independent filmmakers. Creating and iterating on digital sets could free them from “paper commitment” and encourage experimentation.

Stephen Hilditch

Wait For Me

24, from Belfast, Northern Ireland

Wait For Me is a mobile application designed to enhance the experience for young adults with non-visible disabilities travelling on public transportation. This carefully designed accessible app uses contactless information sharing technology, allowing disabled users to travel with confidence.

At present some users worry about verbally communicating issues they face to transportation staff. Wait For Me communicates personal information about their condition from the user to the driver in a discrete manner. Information about their disability, how long they require to reach their seat and which stop they intend to disembark are shared to enhance and ease the user's travelling experience.

Stephen Macvean


24, from Edinburgh, Scotland

Almanac is an immersive news platform that strives to make people more informed on major news topics. As an entirely user-generated news source, it enables people to submit and rate news articles based on how important they feel they are to the wider topic.

Almanac is designed to easily allow people to follow and review the featured news topics from their inception to present day and encourages contribution to the evolution of how the topic is remembered as it progresses into the future. Almanac represents all sides of the topic and promotes open mindedness as a way of informing sound debate.

Victor Loux


22, from Alsace, France

Online so­cial net­works are pro­gress­ively re­pla­cing tra­di­tional photo al­bums and di­ar­ies as the cent­ral places that hold our life stories. Des­pite their con­veni­ence, they are of­ten fra­gile and short-lived, and we can­not ex­pect them to store these im­port­ant memor­ies for us forever. Reminiscer is a digital time capsule that allows people to back up their con­tent from social networks, preserve them over several decades, and let us look back on our di­gital life in an organised way.

Product Design

Product Design at DJCAD is about designing products that work — products people can get their hands on, play with, admire, tell people about and ultimately want as their own. We explore existing and emerging technologies in a playful way and use them as a creative medium throughout the design process.

Adam Cooke


22, from Lisburn, Northern Ireland

Stride is a product designed to encourage office employees to be more active during working hours.

The average person walks between 3,000 and 4,000 steps per day, well off the 10,000 steps recommended by the NHS.

Office employees are often sedentary due to their working environment and find it easy to use this as an excuse for not reaching the daily recommended goal.

The majority of office employees are shocked to find out how inactive they are.

Implementing a product into the office which allows the employees to see how many steps they have taken and to try to achieve a goal may encourage them to be more active throughout the working day.

Amalia Rokofillou

My car, my rules

21, from Greece

‘My car my rules’ is a toolkit designed to assist females with the basics of car maintenance, regardless of their level of previous experience. Provided in the toolkit is an information leaflet detailing the fundamentals of emergency repair and the correct protocols following motoring accidents and breakdowns. Additionally, the kit includes essential equipment that are based around the needs of women in order to give them a greater sense of confidence when it comes to maintaining their car.

Andrew Kabalira

Shortcut to School

24, from London, England

Short cuts was simply created to offer an alternative/faster method of transportation to Ugandan school children aged between 7-15 years old. There are many obstacles a typical African child would face on his/her journey to school e.g. the distance, safety, poor road conditions and money. This sustainable and easy maintainable flat packed scooter will help to eradicate some of these obstacles and allow children to worry about other things other than their long journey to school. The hope is to replace the worries with excitement of using such a product, to increase attendance records and ultimately give every child the opportunity the right to receive education but not at the cost of a child’s well being. This concept will be supported by a children’s charity, who I will be working closely with.

Andrew McCurrach

Voy@ge Dundee

29, from Dundee, Scotland

“Without memory, there is no culture. Without memory, there would be no civilization, no society, no future.” - Elie Wiesel

Dundee’s cityscape saw widespread redevelopment throughout the twentieth century, with many architectural indicators to the city’s history demolished. Located within Dundee’s new waterfront project, Voy@geDundee is an urban installation designed to engage tourists and visitors with the city’s industrial and cultural heritage. The visual design language is inspired by Dundee’s maritime history, while the interactive, atmospheric audio creates a serendipitous experience. Once engaged, users are given the opportunity to discover local museums, landmarks and people through the Voy@geDundee social media channels.

Catriona Binnie


21, from Linlithgow, Scotland

There are 670,000 carers of people with dementia in the UK. Unfold is a personalised toolkit specifically designed for family members with caring responsibilities for those with dementia. It creates a platform to connect with local resources, record experiences and furthermore share with other carers; creating a stronger community. Sharing experiences enables carers to feel empowered, facilitates personal growth and builds upon individual resilience. They are provided with strategies to share their experiences, and reflect upon their own journey of caring in their individual context and in the wider community.

Daniel Kochaniuk


23, from Dundee, Scotland

Co-Cycle helps to bring the local communities together through co-design and helps to create a sense of social cohesion. I have been working closely with a local community with in Dundee and a local support group for youths who have been referred for acts of anti social behaviour. Co-Cycle uses cardboard as a building material and through a series of instructions provided in a book the two groups of people work together and help each other create a motorcycle. Co-Cycle has a lot of benefits with bringing the two groups of people together such as communication helping to break down the barriers, it gives everyone a goal to work towards and hopefully at the end creates a sense of cohesion within the community.

Hazel Semple


21, from Bridge of Allan, Scotland

Family and friends can be separated for many different reasons. There are various ways to communicate over these distances, but not all are suitable for people of all ages.

Connex is a den designed for young children to easily access and use video calling technology, in their own space. It aims to enhance the communicative experience between both the adult and the child. The wall of the den has a place to mount a tablet and another section which is interactive. This section allows the children to tell their loved one they are using the den and are ready to talk.

James Williams


21, from Pitlochry, Scotland

An interactive handheld product, to guide visitors through Scotch whisky distilleries; helping them engage with the process and appreciate Scotland’s most complex spirit.

Current distillery tours follow tradition with little interaction and out dated exhibits, relying upon the quality of the guide’s Interpretation to tell the story. There is a need for a more informative and unique experience.

Designed to arouse the senses and simplify the learning process, Distill stores the vital ingredients along the journey of the distilling production and allows visitors a nosing and tasting of the resulting whisky.

A bespoke souvenir, incorporating elements of history and heritage providing a lasting memory.

Jana Mižutytė


23, from Lithuania

Chemotherapy is a type of cancer treatment that uses different chemical compounds to attempt to kill cancer cells. Although it is an effective treatment, chemotherapy triggers a wide range of side effects including nausea and dizziness. This forces patients to take sedatives, anti-sickness pills and vitamins among others, hence frustrating patients.

‘Allay’ is an accessory for chemotherapy patients who experience constant nausea and anxiety. The loose bracelet with plastic beads allows patients to massage a specific acupressure point on the inner part of their wrist and to control the compression working as a drug free remedy for these symptoms.

Jodie Anderson

The Calming Bear

21, from Wick, Scotland

The Calming Bear is an interactive object designed to assist children with deep and controlled breathing techniques to reduce anxiety. Learning to control anxiety is difficult for some young children. With this becoming an increasingly common problem, there is a need for more effective treatment. The child simply presses the bear’s nose when feeling anxious, and it pulses every four seconds encouraging the child to slowly inhale on one pulse, and then exhale on the next. The Calming Bear acts as a physical support to guide the child through the breathing exercise, providing comfort to the child.

Louise Ednie


21, from Monifieth, Scotland

Communication is a priority when addressing the needs of young people who face social, emotional and behavioural difficulties.

Invisiball is a response toolkit created to improve communication between young people and their youth workers.

By introducing a digital aspect to a physical product, Invisiball enables the user to express their emotions through a playful interaction with the positive outcome of informing their youth worker they need to talk. Using coping tools and an online platform, Invisiball helps bring together a positive community of young people and allows youth workers to meet their needs more efficiently.

Luke Augustine


21, from Bishops Stortfort, England

A sense of wonder is an emotion too often lost to our childhood selves. People do not lose touch with the wondrous but solely realise how hard discovery becomes. The seldom moments we experience it become reserved for sights of grandeur and distant worlds.

‘Illuminate’ is a series of objects that explore the patterns, relationships and behavioural meaning of an everyday phenomena. By breaking down a moment into its constituent aesthetics the hidden charm within the day-to-day is brought to light. This aims to engage peoples curiosity regarding their surroundings, thereby enabling them to rediscover those small moments that have the potential to inspire awe.

Matthew Hilley

One Heart

21, from Compiègne, France

One Heart is an intimate toolkit aimed at encouraging personal engagement and responsibility in hypertension treatment. If left un­con­trolled, hy­per­ten­sion can res­ult in a mul­ti­tude of health complications. As management of the chronic condition is a lifelong task, individual needs in hypertension treatment are often overlooked.

The One Heart toolkit offers an unobtrusive and immediate method for tracking progress. By allowing the patient to monitor and document their condition conveniently, using a portable blood pressure monitor, handmade journal & pill dispenser, patients are provided with a sense of control and individuality within their treatment.

Melanie Banks


21, from Livingston, Scotland

In schools, reading and writing are seen as tools, and so are taught in classrooms every day, however verbal communication skills are not. Most children pick up and develop language skills naturally, but children with dyslexia can often need help with this.

PROnounce! is an interactive book with speech recognition that is designed to work alongside targeted teaching, to help build confidence with reading aloud. The product gives instant feedback and reward helping to curb frustration and make learning more enjoyable.

The ultimate goal is to build self-confidence in dyslexic children through practicing reading aloud, both at school and at home.

Nick Walker


21, from Scotland

Jobs and lives are be­com­ing more and more in­ter­na­tional. In­creas­ingly, people are mov­ing around the globe and that means mov­ing their fur­niture too. The con­veni­ence of flat pack furniture has been around for years, however it has not evolved to meet the fast paced life­style that globe­trot­ters live today. I have de­signed a new and innovative sys­tem that delivers easy as­sembly, re­as­sembly, sta­bil­ity and is com­pact for trans­port­ing giv­ing these adven­tur­ers a solu­tion. With a tool-less design there are no ex­tra parts to get in the way, mak­ing my design fast and simple to as­semble time and time again.

Ryan Johnston

Breathe Back

21, from Inverness, Scotland

BreatheBack is a peak flow meter designed to get children involved with physiotherapy and make the process more enjoyable. Children with Cystic Fibrosis hate physiotherapy! It’s boring, uncomfortable and creates a social barrier.

BreatheBack features alongside an application for mobile/tablet which allows the user to gain an insight into the readings, gamifying the process and allowing the child to consistently try and beat the previous reading. In the background parents/specialists/researchers can read the data provided to see how the child is progressing and gain insights into the disease. This creates a full circle of productivity.

Sam Holdsworth


24, from Hebden Bridge, England

förmå {vb} [swedish]

1) - to be able to

2) - to engage / to provoke

Förmå is a range of mobility furniture designed to address the stigma associated with many existing assistive devices.

A cold, medical aesthetic dominates many mobility aids intended for home use — basic functionality and low cost tend to take precedence over form or considerations of how the devices will make users feel.

Förmå makes use of tactile materials and a sympathetic furniture inspired design language to challenge perceptions of mobility aids and provide users with practical devices which they can be happy to use, and welcome into the more personal spaces of their home.

Stuart Clark


21, from Paisley, Scotland

Rates of the most dan­ger­ous form of skin can­cer (ma­lig­nant melan­oma) in the UK have risen faster than any other of the top 10 can­cers. Cu­mu­lat­ive life­time UV ex­pos­ure gen­er­ates the greatest risk of de­vel­op­ing the ill­ness.

Exposed is a smart bracelet UV indicator which changes colour depending on the UV levels surrounding the user. The wearable is aimed at young people new to the outdoors and design takes the form of a Paracord Bracelet, where the overall function is to be used in an emergency, but incorporating this smart feature allows users to use it on a daily basis. ­

Sylvester Sweeney

Aid Autism


Aid Autism projector is a product based in schools that helps autistic children to collaborate through teamwork by solving puzzles. A common trait of autism is the unwillingness of the child to engage with others. One of the most social experiences is playing board games! With this in mind the product has a lot to offer children with autism. It helps users work in unity on verbal, physical and non-verbal communicative levels. The projector is designed around encouraging autistic children to work as a team, to engage with each other in order to solve a jigsaw and work together to turn on the projector to help them complete it.

Tim Andrews


22, from Cheshire & Inverness, Scotland

WritersBlock is a series of personalised tool kits developed by working closely with several creative writers to aid them with areas of their work they struggle with. There are as many approaches to writing as there are authors, thus each user requires a unique set of tools to help achieve their creative vision.

Books and stories have always been a large part of my life, yet I had never delved into the creation and writing of them. This became the driving force of my project, to explore a process I have benefited hugely from to see where contribution can be made back

Victoria Charles

Iris Modular Laptop

21, from the UK

Iris Modular has developed a unique modular laptop platform, which allows users to install components quickly and easily. This empowers users to upgrade and repair computer components. For example, this may include replacing: the motherboard, screen; CPU; graphics card; cooling system and storage. Specialist users such as: videographers; graphic designers and gamers may improve their laptop according to their specific needs. Overall, this reduces e-waste as it prevents the junking of an entire laptop when one or more components fail or are outdated. The form has taken inspiration from the typewriter and the practical and hardy world of genuine engineering, where things are built to last, with this design supporting the tactile and inviting nature of a mechanical keyboard.

Will Duncan


21, from London & Aberdeen

One-third of children aged two to 15 are classed as overweight or obese.

Department of Health says: “Obesity is one of our major priorities” and costs NHS around £5.1bn a year.

health-E is a handheld device that alerts adults and children which foods are healthy simply by scanning the items barcode. The nutritional information of the food is displayed on the screen with a simple traffic light system. It is unique as the user selects their age group and gender and the information is then specific to them. Regular use will help educate children, while amusing them around the supermarket.